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Before registering for the Kansas Senior Games, please read the official rules and policies here. 

 
 
DATE:
Sunday, September 16, 2018
SITE:
SportZone: 3907 SW Burlingame, Topeka, KS 66609.
TIME:
Check-in: 7:30 a.m.
Competition: 8:30 a.m.
FEE:
$150 per team. Registration fee must be paid by team captain.
 
By registering for this event all participants agree to the Kansas Senior Games NO REFUND policy.
REGISTRATION:
Online registration will open May 1st. Online registration is strongly encouraged.
DEADLINE:
Saturday, September 1st. Late entries will not be accepted.
T-SHIRTS:
Commemorative t-shirts will only be distributed to teams who have submitted their roster prior to September 1st
COMMISSIONER:  
 Lindsay Engelken, 785-438-0552, This email address is being protected from spambots. You need JavaScript enabled to view it.

TEAM ROSTERS & WAIVER FORMS:

  • Please read this section carefully regarding the policy and procedure for submitting Team Rosters and Waiver Forms.
  • Click here to print Team Roster and Waiver Form!
  • Commemorative t-shirts will only be distributed to teams who have submitted their team roster by September 1st.
  • Roster and Waiver Deadline: 5 p.m. on Saturday, September 1st: Your full roster must be submitted to our office by this date. Rosters will be frozen at this time. Your signed waiver form must also be received in our office by this date. Waivers will not be accepted at the event.
  • By registering for this event, all teams agree to follow the Roster & Waiver submission policies and procedures.
  • If the above deadline is not met, your team will be pulled from the tournament and a refund will NOT be issued.
  • Teams must check in at least hour one prior to their first game.
  • Roster limit of 10. Minimum of 3. Teams must be all of one gender.

COMPETITION FORMAT:

  • All registration and team rules apply to non-playing coaches, non-playing captains, and non-playing bench personnel.
  • Each team must provide one scorekeeper per game.
  • Athletes may compete with only one team per sport.
  • The age division for all competition will be determined by the age of the youngest team member as of December 31, 2018.
  • If numbers are conducive, teams will be divided into pools within their age division. Within each pool, a single round-robin tournament will be played. Each team will play a minimum of three games provided that all teams entered in the age group are present. Age groups with single team entries will be given exhibition opportunities with the nearest age group. A single team entry will be an automatic winner and will not detract from the record of any opposing team.
  • KSG reserves the right to change the tournament format for any age division based on entry numbers, space restrictions, or other circumstance.
  • Ties will be broken in the following matter: a. Overall record, b. Head-to-Head Competition, c. Defensive points allowed, d. Coin toss
  • This tournament will be conducted in accordance with National Collegiate Athletic Association (NCAA) rules except as modified herein. For a copy of NCAA rules please visit www.ncaa.org/.
  • No black-soled shoes will be permitted on the gym floor.
  • Game balls will be provided.

RULES:

1. Teams must have a minimum of three players on the floor to start a game. Teams may continue/finish with a minimum of two players on the floor.
2. The  game  shall  be  played  on  half  court  by  two  teams  of  three  players  each,  with  a  maximum  of  seven substitutes.
3. The winner of the coin toss shall take first possession of the ball. Possession at the start of the second half shall  be  determined  by  the  possession  arrow.  Ball  possession  changes  hands  after  each  basket  unless  a technical or personal foul is awarded.
4. Officials do not put the ball in play, except at the start of each half.  The referee will handle the rebound of the first free throw (first and second free throws if three shots are being taken) and then  will not handle the ball after the last free throw.
5. Scoring and Timing Regulations:
    a)Playing time shall be two halves of 12 minutes for age groups 75+, and 15 minutes for age groups 50-74.There shall be a continuously running clock with an intermission of five minutes for half-time. In the last two minutes of each half, the clock will stop in accordance with normal basketball rules.  The clock also stops after a made basket during the last minute of the second half.
    b)A  tie  score  at  the  end  of  regulation  time  will  result  in  a  three-minute  overtime  period.  During  the  first overtime period, the clock will stop in accordance with normal basketball rules. If the game is still tied at the  end  of  the  first  overtime  period,  subsequent  three-minute  periods  shall  be  played  until  the  tie  is broken. After the first overtime period, all additional overtime periods will have a running clock except for the  last  minute  in  which  the  clock  will  stop  in  accordance  with  normal  basketball  rules.    The  clock  also stops  after  a  made  basket  during  the  last  minute  of  all  overtime  periods.  Ball  possession  will  be determined by a coin flip for each overtime period.  Therewill be a one-minute intermission before each overtime period.  All individual and team fouls carryover into overtime.
    c)Two time-outs are permitted per team, per half.  Timeouts do not carryover from one period to the next.  If a game proceeds to overtime,each team shall receive no more than one additional time-out, regardless of the number of overtimes. Time-outs shall be 60 seconds in duration. The clock will not run during time-outs.
    d)Three  point  shots  are  allowed.  The  three-point  line  distance  for  both men  and  women  will  be  19  feet,  9 inches.
6. Throw-In Area and Ball In & Out of Play:
    a)The  game  shall  be  played  using  the  three-point line as the “check line.” The ball shall be returned to a point behind the check line after each change of possession as follows:
        i)After  a made basket and all dead ball situations, the  ball shall be placed in play from the top of the key (‘throw-in area”). The ball must be advanced into play by means of a pass to a teammate.  Violation of the throw-in area by the offense results in loss of possession.
        ii)After  a turnover  or  defensive rebound, the ball may  be returned to  any point behind the check line. The player returning the ball behind the check line shall be in possession of the ball with both feet behind the line. The ball does nothave to pass behind the 3-point line; only the player’s feet.
    b)The penalty for attempting a shot before returning the ball successfully behind the check line shall be loss of possession.
    c)The player who returns the ball behind the three-point line may maintain possession and attempt to score.
7. Player Restrictions When Inbounding Ball:
    a)Following a made basket or dead ball, the ball shall be put in play within five seconds from the time the ball is in the “throw-in area”, regardless of whether or not the inbounder has taken possession of the ball. If the ball is not put in play within five seconds it shall be a violation, and possession shall be awarded to the defense with no change in the possession arrow.
    b)The  inbounder  must  be  within  3  feet  of  the  three-point  line  and  must  stay  within  the  free  throw  lane extension area (12 feet wide), the area referred to as the “throw-in area”.
    c)The defense may defend anywhere on the court, however, no player (offensive or defensive) may enter the ‘throw-in area”, which is considered out-of-bounds.
    d)The inbounder may not hand-off the ball to a teammate.
    e)The inbounder’s teammates may not enter the three-second lane to receive a pass or set a screen until the inbounding teammate actually takes possession of the ball at thethrow-in area; they may cross and exit the lane to reposition themselves prior to the inbound pass.
    f)The 3 second lane count and the 5 second closely guarded count shall not begin until the defensive team (now the new offensive team) takes the ball behind the three point arc.
    g)Violations of the throw-in area by the offense result in loss of possession.
    h)Violations of the throw-in area by the defense result in a warning followed by a technical foul and loss of possession.
8. Substitutions:
    a)Substitutions maybe made after  a basket, foul shot,  stoppage of play,  and  any  time an official beckons the player onto the court.
    b)Players MUST be beckoned onto the court by the referee. Entering the court without being beckoned will result  in  a  warning  from  the  official; all  subsequent  violations will  result  in  a  technical  foul  and  loss  of possession.
    c)Both the offensive and defensive team may substitute after the first free throw of a two shot foul, and after the second free throw of a three shot foul.  
    d)The defensive teamcan only substitute after a made basket or free throw, (when it is the final free throw taken) and ONLYif the offense is substituting at that time. Violating this rule will result in a warning from the official; all subsequent violations will result in a technical foul loss of possession.
    e)On all stoppage of play (i.e., violations such as traveling, double dribble, three seconds, or out of bounds, etc.) either team can substitute as long as they request to sub prior to the inbounder having the ball in the throw-in area.
9. Fouls and Penalties:
    a)A  player  is  disqualified  on  his/her  fifth  foul.  Technical  fouls  will  be  assessed  in  accordance  with  NCAA rules.
    b)Team fouls carry over into the second half and overtime periods.
    c)Any  shooting  foul  with  a  missed  basket shall  result  in  two  free  throws  (three  for  a  three-point  attempt), and the offended team shall retain possession.
    d)Any  shooting  foul  with  a  converted  basket  shall  result  in  the  basket  being  awarded  along  with  one  free throw, and the offended team will retain possession.
    e)Any player control foul shall result in disallowing a converted basket, recording the foul and a change in possession.
    f)Prior to the seventh team foul, any common foul shall result in loss of possession for the offending team.
    g)All  personal  and  technical  fouls  shall  be  counted  against  a  team  total (except  for  unsporting  technical infractions-see  below).  On  the  seventh  team  foul,  a  bonus  shall  be  awarded  for  the  remainder  of  the game.  
10. Bonus Situations:
    a)Beginning  with  the  seventh  team  foul,any  common  foul  shall  result  in  a  single  free  throw  plus  a  bonus free throw if the first free throw is made, and the offended team shall retain possession.
    b)Beginning with the 10th team foul, any common foul shall result in two free throws, and the offended team shall retain possession.
If a shooting foul occurs during the running time part of the game:
    a)All players will remain behind the arc and the offense will re-gain possession of the ball, even if the clock goes  to  the  two  minute  mark.  At  that  time,  theclock  will  stop  until  the  ball  is  put  in  play  again  from  the throw-in area.
    b)All  the  players  behind  the  arc  may  cross  the  arc  once  the  shooter  releases  the  ball.    The  shooter  may cross  the  free  throw  line  after  the  ball  strikes  the  rim,  flange  or  backboardor  retrieve  the  ball  upon completion of the last free throw.
During the stopped time portion of the game:
    a)During the last two minutes of each half, and during any overtime period, the automatic awarding of team possession after free throws does not apply (live rebounding will be in effect)
    b)During live rebounding all players on both teams are allowed to line up along the free throw lane when the free throws are shot.
    c)The free-throw shooter shall not break the vertical plane of the free-throw line with either foot until the ball strikes the rim, flange or backboard or until the free throw ends.
    d)No player  shall enter  or  leave a marked lane space  or  contact  any part  of the  court outside  the marked lane space until the free-throw shooter has released the ball.
    e)If the shooter makes the last awarded free throw, the opposing team will inbound the ball.
11. Unsporting Technical Infractions:
    a)An unsporting technical infraction shall be when a player or substitute commits any unsportsmanlike act set forth in accordance with the NCAA rules and guidelines, and when outlined herein.  Additionally, the act of stalling, or delaying the game intentionally, will be treated as such an infraction, and will first result in  a  warning  issued  to  the  penalized  team.    A  second  and  any  subsequent  violation will  result  in  a technical foul being  issued and  a  penalty  of  two  free  throws  shall  be  awarded  to  any  member  of  the offended  team,  and  possession  of  the  ball  following  the  free  throws.    This  rule  will  not  apply  in  the  final two minutes of the first half of each game.
        Note 1: Technical fouls for stalling will be issued as administrative, and do not apply toward individual or team-foul total, toward disqualification or ejection.  
        i) Delay of game or stalling shall be defined as: the deliberate and obvious intention of using the delay to a team’s  advantage  (except  inside  the  final  two  minutes  of  the  end  of  the  regulation  period  and  all subsequent time thereafter in overtime periods).
12. Uniforms:
    a) Team clothing must be of like design and color.
    b) Teams must have both “home” and “away” uniforms with permanently  attached  numbers.

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